Reactor Antenna

Reactor Antenna

alaindustrial:reactor_antenna
NuclearLVImplementednuclearreactormultiblockshieldingremoteantennaenergy

Summary

Reactor Antenna is the shell block through which the Reactor Tablet sees the build from far away. Without an antenna the tablet cannot see the reactor and cannot bind to it. The block came out of a player request for remote viewing of a reactor and repeats the decision the inlet and the outlet are already built on: if a wall has to have a function, it goes to a purpose-made piece of wall.

The antenna takes up a casing cell. To the room scanner it is casing: it is not a breach, it does not count against the glass cap, and it does not break the seal. The controller finds it with the same walk over the shell that it uses to collect the outlets, so the antenna needs no search of its own and no back-references.

The antenna pays for its work: it has a small EU/FE buffer of its own and a constant upkeep. Without energy it does not work, and the tablet shows "antenna unpowered". The upkeep is there from the very first tier: if it were introduced later, antennas players had already built would stop working after an update.

Status: spec. The buffer and upkeep numbers are in (see "Balance").

What it does

PropertyValue
Role in the builda shell block; to the scanner, casing
What it providesthe tablet's link to this room's controller
Tablet bindingshift-right-click the antenna with the tablet — the tablet remembers this room's controller
Link range= 64 blocks from the nearest powered antenna, on all three axes, in the same dimension
Buffer= 4000 EU/FE
Upkeep= 4 EU/FE/tick, constant
BlockEntityyes: the EU/FE buffer and the constant upkeep
To the room scannercasing — makes no breach, does not count against the glass cap
Blockstatesformed, edge — cosmetic, as for the whole shell

The antenna stores no reactor data and transmits nothing itself: the tablet takes the data from the controller while the antenna is in service. The antenna only permits the link — and takes energy for it.

Where it can stand

The room stays sealed

The antenna is a shell block, and the scanner sees it as casing: not as a port and not as glass. It is the same chain as for the outlet and the lamp:

With the antenna there are eight blocks the scanner accepts as wall: the former seven — casing, glass, lamp, airlock door, inlet, outlet and a controller in the wall — plus the antenna.

Energy

FieldValue
Face rolereceiver (IN); a cable connects to the mast cell from any side except the antenna's side and the side above the Yagi elements, and enters through a copper sleeve straight into the socket in the antenna's face; to a free face of the antenna itself — as before

Where the buffer is refilled from, in order:

  1. An external cable to the mast cell (see "Appearance") — the main route. The antenna is an ordinary consumer on the network.
  2. The controller. If there is no external power, the controller tops the antenna up itself from the reactor's buffer — the same way it feeds the outlets. A reactor that is idle and selling no energy feeds the antenna too, as long as there is something in its buffer.
  3. Neither. The antenna does not work: there is no link, and the tablet shows "antenna unpowered".

The upkeep is charged on the model of the upkeep of the Monitor Wall core: a constant fee for the time that has passed, not for an event. The upkeep does not depend on whether anyone is looking at the tablet or whether the reactor is running: the antenna is either in service and paying, or it is not.

Range and tier cost energy, and there is no way around it. Nothing but energy itself switches the antenna on.

The order, "antenna before selling energy or after", when the reactor's buffer is short for both, is settled at implementation and written down here. One limit is known in advance: feeding from the buffer stops when the buffer is empty — at zero charge), so an antenna that lives on the reactor alone goes dark with an empty reactor. This is expected: to look at a stopped reactor with no energy in it, the antenna has to be powered by a cable.

Redstone alarm output

The antenna's boom gives out a weak redstone signal from the reactor's state: run dust or repeaters from it to an alarm lamp, later a siren, or any circuit of the player's. Only the boom gives the signal; the antenna cube in the wall does not.

LevelWhenOn and off (the reactor's scale)
0normal—
7warningon at = 70 %, off below = 60 % — the same latch as the controller's siren
15emergencythe countdown is armed or the meltdown latch holds: on at = 85 %, off below = 70 %

Block properties

FieldValue
Shapefull cube 16³ (occluder)
Hardnessthe same as the rest of the shell (5.0), confirmed at implementation
Blast resistancethe same as the rest of the shell (30.0), confirmed at implementation
Toolpickaxe (required for drops)
Soundmetal
Blockstatesformed, edge — cosmetic, as for the whole shell
BlockEntityyes (buffer and upkeep)

The hardness must not be lower than the wall's: the antenna must not be the easiest place to open the wall.

Appearance

The look is variant 09, "Yagi", chosen by the owner on 2026-11-02 from ten sketches (tools/model_sources/reactor_antenna_concepts/, source v09_yagi/reactor_antenna.bbmodel): a casing cell with a mast sticking out of it, carrying three elements.

Recipes

Shape "3×3": SWS / CRC / SWS, output 1 antenna.

SymbolIngredient
SShielding Plate
WCopper Cable
CAdvanced Circuit
RReactor Casing

The antenna costs one casing cell plus an advanced circuit and four plates: a wall block with a function, but not a choice among the expensive ones. The recipe unlocks in the recipe book when the inventory holds casing and an advanced circuit.

Progression

What comes next (not in this spec)

There are no empty slots or outputs "for the future" in the first version.

Crafting

Shaped Crafting
Shielding Plate
Copper Cable
Shielding Plate
Advanced Circuit
Reactor Casing
Advanced Circuit
Shielding Plate
Copper Cable
Shielding Plate
Crafting Table
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Reactor Antenna
Reactor Antenna